P1 Blog post FInal

 Currently, I have completed the final stage of my P1 Level. 

- I have implemented the lightning, after many many attempts, and many different styles of creating it, it has been perfectly created. I have a flash of lightning, that has another flash on a second or two offset, both of which light up the room in a flash of light blue color, perfectly contrasting against the warm orange lighting that fills the room. This was created using blueprints in a material node, with JPEG's of lightning images slapped on top of an opacity mask and emissive channel with a timer on it as well. The time controls how long the flash stays up for and how often it flashes. Now if you duplicate this, you can set the timer to flash on a slight slower or faster rate, allowing for the impression of two bolts firing off one after the other. 


- As for any final assets, I have modelled some bottles, pages, and open books to scatter among the floor, creating a sense of clutter and hurry.

- I have also dimmed the outside, nighttime lighting so that the orange lights and lightning can prevail more heavily. The "nighttime" lighting is only there so you know it is night. It's display is of little importance, therefore I have reduced its noticeability. 

- Since my previous post, the spider and light hanging animation have been completed as well. 

- Right now the last task is to get the remainder of the micro props in such as tools, bottles, pocket watch and bike wheel. 

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