P1 Blog Post 3
- Recently I have been working on the hero props which will consist of all of the mechanical body parts. These consist of : torso, inner organs, spine, heart, head, limbs. I had to make the torso in Z-brush so I had to wait for that at the time but it has since been acquired and the torso completed. I've completed the spine so far as well and am currently in the process of finishing the inner mechanisms or the organs. Afterwards I will move onto the limbs, heart and so fourth. The mechanism on the left was a scrapped pelvis-like piece. It didn't come out the way I planned for, and the one on the left fit in much better. Much more ridged and crunchy, as the one on the right seemed a bit too futuristic.
- As for other objectives, I have used the Niagara System to create some particle effects such as fireflies outside the window, and sparks rushing from the electric panel on the left wall. I'm further looking to create a timing effects for the sparks, so that they will run off of a random timer, as opposed to a consistent five second timer. They also currently have collision physics as they are shown below to bounce and produce light off of hard surfaces. These fall in line with the other lighting styled effects, such as the orange lighting on the inside with the blue coming off of the moon, shining through the windows.
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