P1 Creation



I've finished the blockout of my P1 and begun creating assets. I've stared with medium sized props, that fill most of the area as well as walls, floors, etc. Finishing these assets early on will allow to spend more time on the hero props, as well as refining or tweaking anything along the way. One of my major hero props I have finished was the clock made to fit the size of the window.  This one took quite a few hours and numerous set backs occurred, though it turned out fairly well and added a large amount to the tower. 


Many other assets have been modelled and textured this far as well. Filling the tower with its mid and macro sized props time-wise has been incredibly smooth this far which will, again, allow me to spend more time working on my hero props. 














Once I've finished filling the room with most mid sized props, I can then start to fill them with the micro assets that come along with them such as books, papers, bottles, etc. the things that come along with each bigger asset. I've also chewed up plenty of Jamie's time, along with his assignments, talking about how I could further this level, along with the complicated "body part" assets I'd be creating from scrap metal and gears and what not. An especially tricky part will be creating the little critters like spiders or other bugs or even a bird that my character likes to create as a hobby. Weirdo. 

























To summarize, the level has been coming along incredibly well. The pieces just have to keep coming together as they have been and all should be well. Here is some progress of the level thus far. A lot of work still needs to be done, and I still need to learn more of blender as my skills are pretty subpar with it right now, but I look forward to adding more to bring it to life. 
















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