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Showing posts from November, 2025

P1 Blog post 4

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  - As of lately I've been working on finishing the lightning effects, small hero props, and animating some props.  - Most of this has shown no success and has been rather difficult to accomplish. I was not able to transfer my animations over to UE5 which was frustrating. I looked up many tutorials and what not as well and nothing came up.  - I spoke with professor Jamie and he said he knew a way to work on the lightning effect that would create the effect I was looking for.  - I spent a bit of time working on a small mech spider that the tinkerer would be working on at his desk, very cool. It's almost finished in the modelling stage and has been UV unwrapped until now.   - I'll be working on this and the other mini desk props as well as any final touches (Such as any lighting effects and animation I mentioned previously) to incorporate life and movement into my level. Down the line I'll also push to add audio and cinematics. - The animations in mind curren...

P1 Blog Post 3

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 - Recently I have been working on the hero props which will consist of all of the mechanical body parts. These consist of : torso, inner organs, spine, heart, head, limbs. I had to make the torso in Z-brush so I had to wait for that at the time but it has since been acquired and the torso completed. I've completed the spine so far as well and am currently in the process of finishing the inner mechanisms or the organs. Afterwards I will move onto the limbs, heart and so fourth. The mechanism on the left was a scrapped pelvis-like piece. It didn't come out the way I planned for, and the one on the left fit in much better. Much more ridged and crunchy, as the one on the right seemed a bit too futuristic.  - As for other objectives, I have used the Niagara System to create some particle effects such as fireflies outside the window, and sparks rushing from the electric panel on the left wall. I'm further looking to create a timing effects for the sparks, so that they will run o...